![]() But if you have any lag at all, it’s better to stick to Heat Blast while Wildfire’s up they’re both abilities, so they won’t count toward your hits landed.Īs a machinist, you also get additional burst damage that doesn’t come from you.Īutomaton Queen: One of my favourite parts about the machinist is that it gets its own robot to help it fight. Using your Heat Blast also resets the timers for Gauss Round and Ricochet, so if you can fit them in, it’s great to weave them between Heat Blasts. And because this is only eight seconds, you’ll have time to use an additional weaponskill before Wildfire times out-making this the only way to land six hits. This means that in the eight seconds your weapon is overheated, you’ll be able to land five of one of these skills. Unlike your regular skills, which will likely have recast times around 2.46 seconds, both of these skills have a recast time of 1.5 seconds. When you build up your Heat Gauge to 50, you can use Hypercharge to overheat your weapon for eight seconds, which unlocks either Auto Crossbow, a great area-of-effect (AoE) weaponskill, or Heat Blast, a single-target skill. Hypercharge: This ability, which the machinist will have when it unlocks at 30, is what I affectionately call the rapid-fire skill. That isn’t possible with your normal combo-but that just leads us to the next component. So if you time it right, that bomb’s power goes up to 900 potency in essentially free damage. But for each weaponskill you land in that 10 seconds, the potency goes up by 150.įor the most part, the machinist can land six hits within that time. ![]() On its own, it actually doesn’t deal any damage. It lets you plant a sticky bomb on your target, which will explode after 10 seconds. Wildfire: This ability is the foundation of the machinist’s burst because of how it stacks your damage. Even using it for Clean Shot at the end of a combo is a good option. For the most part, you’ll want to use this with your hard-hitting skills: Drill, Hot Shot (later Air Anchor), and Chain Saw. That’s important because it’s essentially the most possible damage you can deal in one hit. Reassemble: This ability lets you guarantee that your next weaponskill is a critical direct hit. There are three main components to your burst damage: Reassemble, Wildfire, and Hypercharge. You don’t want to kick off a burst just to have a boss mechanic interrupt halfway through and waste your damage! It specializes in building up as many resources as possible and then unleashing in a powerful way on its enemies.īecause of this, you’ll want to make sure you consider your timing. Where some classes specialize in being able to deliver consistent damage all the time, the machinist is a burst DPS.
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